RO DataZone - Job - Acolyte
Job - Acolyte

This page includes information about the acolyte job such as the job bonuses, skills and equipment.

Acolyte Skills

This section covers all known information on the various Acolyte Skills.

Aqua Benedicta
Required For: Aspersio (L1).
Max level: 1
Type: Active
SP Cost: 10
Target: n/a
Cast time: 1 second
Cast delay: None
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for skill to succeed. Mapwide submersion (Undersea Tunnel lvl 4/5 or Sunken Ship) is insufficient.

Etymological Note: Aqua Benedicta means "Blessed Water". Aqua literally means "Water" in latin, while Benedicta is the feminine form of the Latin word "Benedictus" which means "Blessed".

Angelus (Divine Protection L3+)
Required For: Kyrie Eleison (L2+, Priest)
Max level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*Skill Level
Target: n/a
Cast time: 0.5 seconds
Cast delay: 3.5 seconds
Duration: 30*Level
Effect: Increases the DEF from VIT of all party members on screen by 5%*Skill Level. Does not increase anything else to do with VIT at all.

Etymological Note: Angelus literally means "Angel" in Latin.

Blessing (Divine Protection L5+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 0
Duration: 40 + 20*Level
Effect: Increases STR, DEX and INT of the target by 1 * Skill Level and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MAtk of a monster, but has no effect on ATK. This effect does not work on Boss Monsters.

Bless Curse combines in strange ways with Quagmire. Ways that I don't really understand at this point in time.

Cure (Heal L2)
Max level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: Cures Blind, Chaos and Silence (limitation: You can't cure yourself of Silence since you can't cast while Silenced).

Decrease AGI (Increase Agi L1+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
Cast time: 1 second
Cast delay: 1 second
Duration: 50 + 15*Level
Effect: Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%. The skill can fail and success is indicated by the text "Agi down" on the target at the time of casting. A successful cast will dispel Increase AGI, Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form Agi/2-2+Skill Level.

The formula for success is believed to be SuccessRate = 50 + Skill Level*3 + (BaseLevel + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage.

Demon Bane (Divine Protection L3+)
Required For: Signum Crucis (L3+).
Max level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters for [ ( 3 + 0.05 * BaseLv ) * SkillLv ] damage. Damage ignores DEF reduction from armor, but not from Vit.

Divine Protection
Required For: Angelus (L3+), Blessing (L5+), Demonbane (L3+).
Max level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by round( ( 3 + 0.04 * BaseLv ) * SkillLv ). Damage is subtracted after DEF reductions.

Heal
Required For: Cure (L2+), Increase Agility (L3+), Sanctuary (L1+, Priest).
Max level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 1 Second
Duration: Instant
Effect: Heals a target's HP for [(BLv + INT) / 8] * (4 + 8 * Skill Level). When used against Undead property monsters, it is a holy attack that ignores mDEF and INT, but deals only half damage (that is, HealValue*ElementModier/2). To use against a monster, you must shift-click it or turn on /noshift.

Increase AGI (Heal L3+)
Required For: Decrease Agi (L1+).
Max level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 1 second
Cast delay: 1 second
Duration: 40 + 20*Level
Effect: Increases AGI of target by 2 + Skill Level and increases movement speed by 25%. Casting is accompanied by the "Agi UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI.

Pneuma (Warp Portal L4)
Max level: 1
Type: Active
SP Cost: 10
Target: 1 tile
Range: 9 tiles
Cast time: 0
Cast delay: 1 second
Duration: 10
Effect: Creates a 3x3 tile cloud (although the animation only appears to cover the center tile!) around the target tile that blocks all ranged physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thiefs in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more tiles. Pneuma cannot be cast if it is targetted to overlap an already existing Pneuma area or a Safety Wall tile. Does not block splash damage or ranged Skills. Does not negate the Flee reducing affects of having multiple targets attacking you.

Etymological Note: Pneuma literally means "Soul" or "Spirit" in Greek.

Ruwach
Required For: Lex Divina (L1, Priest), Teleport (L1)
Max level: 1
Type: Active (Magic)
SP Cost: 10
Target: Self
Range: 3x3
Cast time: 0
Cast delay: 1 second
Duration: 12 seconds
Range: Unknown
Effect: Reveals Hiding and Cloaking players and monsters within a 5x5 range. Revealed players and monsters are hit with a holy element magic attack with a strength of MAtk*1.45.

Etymological Note: Ruwach means "Mind/Spirit/Wind" in Hebrew.

Signum Crucis (Demonbane L3+)
Max level: 10
Type: Active
SP Cost: 35
Target: Unknown
Range: Unknown
Cast time: 0.5 seconds
Cast delay: 2 seconds
Duration: Until death
Effect: Reduces the DEF (not vit DEF) of Undead Property and Demon Family monsters on screen by 10% + 2% * Skill Level. The skill can fail on a monster by monster basis. The monsters affected are indicated by the sweatdrop emotion (/swt). It has been said that this is a rare skill that can work even on a boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.

The formula for success is believed to be SuccessRate = 25 + SkillLevel*2 + BaseLevel - TargetLevel.

Etymological Note: Signum Crucis means "The Sign of the Cross" in Latin.

Teleport (Ruwach L1)
Required For: Warp Portal (L2)
Max level: 2
Type: Active
SP Cost: 11 - Skill Level
Target: Self
Cast time: 0
Cast delay: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleport is actually cast, a window will appear showing the available options (including cancel!). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move. It used to be that you had to wait this 3 seconds to recast teleport. This is no longer true. If you cancel the teleport or just leave the teleport window open, this does not occur.

Warp Portal (Teleport L2)
Required For: Pneuma (L4)
Max level: 4
Type: Active
SP Cost: 38 - 3*Skill Level
Target: 1 tile
Range: 9 tiles
Cast time: 2 seconds
Cast delay: Time of Casting motion
Duration: 25 seconds
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targetted tile after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targetted tile while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected tile will be teleported to the selected destination.

The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point while in any Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the Skill Level - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).

The duration of a Warp Portal is 5 + 5*Skill Level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

Acolyte Skill Quest

With the Comodo patch there is now a Skill that an Acolyte can gain through a quest. Following is the information on it.

Holy Light (Acolyte Job L30+ or Monk/Priest):
Other Requirements: Give Cleric (inside the Sanctuary at Prontera, enter the same room where you become an Acolyte and you will find her, map coordinates 173/23) a 1 Rosary, 1 Opal and 1 Crystal Blue.
Max Level: 1
Type: Active Skill
SP Cost: 15
Target: 1 Enemy
Range: Magic Attack Range
ATK Type: Holy, Long-range magic attack
Cast Time: 2 Seconds (reduced by Dex)
Cast Delay: 0
Effect: Does a single hit with an MAtk modifier of 125% (modified by the Holy element).

Acolyte Equipment

The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Cotton Shirt, Formal Suit, Jacket, Mink Coat (30), Pantie, Saint's Robe, Scapulare, Silk Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Biretta, Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Monk Hat, Munak Hat, Nurse Cap, Pipe, Spiky Band (50), Tiara (45).
Shield: Buckler, Guard.
Weapons: All Maces, All Rods.