Swordman Skills
This section covers all known information on the various Swordman Skills.
Bash
Required For: Bowling Bash (L10, Knight), Magnum Break (L5+).
Max level: 10
Type: Active, Level Selectable
SP cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon's property, Melee, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: A melee attack with ATK modifier equal to 100% + 30%*Skill Level. There is a hit bonus of +10 at levels 1-5 and +20 at level 6-10. If the character has the Attack Weak Point skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash Skill Level - 5).
Endure (Provoke L5+)
Required For: Peco Peco Riding (L1+, Knight).
Max level: 10
Type: Active
SP Cost: 10
Target: Self
Cast time: 0
Cast delay: Unknown
Duration: (10 + 10*[Skill Level/2 - 1]) seconds
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure.
Increased HP Recovery
Max level: 10
Type: Passive
Effect: Heals ((5*Skill Level) + (MaxHP*0.002*Skill Level)) hp per 10 full seconds spent standing on one tile. Increases the effect of healing items by 10%*Skill Level (cumulative with the increase from Vit).
Magnum Break (Bash L5+)
Required For: Bowling Bash (L3+, Knight).
Max level: 10
Type: Active
SP cost: 15
Target: 1 Enemy
Range: Melee Range
ATK Type: Fire property, Melee, Area, Physical Attack
Cast time: 0
Cast delay: 2 seconds
Duration: Instant
Effect: 3x3 tiles, Fire property splash attack with an ATK modifier of 100%+15%*Skill Level. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. Drains 15 HP per use, but cannot kill character.
Provoke
Required For: Endure (L5+).
Max level: 10
Type: Active, Level Selectable
SP Cost: 3 + Level
Target: 1 Enemy
Range: 9 Tiles
Cast time: 0
Cast delay: Unknown
Duration: Instant
Effect: Lowers a Monsters DEF and VIT DEF by 6%*Skill Level and increases the Monsters ATK by 2%*Skill Level. Undead and Boss monsters are not affected. Against a player, it lowers VIT DEF by 5% + 5%*Skill Level and increases Base and Weapon ATK by 2% +3%*Skill Level.
Sword Mastery
Required For: Two-Handed Sword Mastery (L1+).
Max level: 10
Type: Passive
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.
Two-Handed Sword Mastery (Sword Mastery L1+)
Required For: Counter Attack (L1+, Knight), Bowling Bash (L5+, Knight), Two Hand Quicken (L1+, Knight).
Max level: 10
Type: Passive
Effect: Increases damage with Two-Handed Swords by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.