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RO DataZone - Job - Wizard
Job - Wizard

This page will include all information that directly relates to the Wizard Job including entry requirements, skills, fixed stat bonuses and allowed equipment.

Wizard Skills

This section covers all known information on the various Wizard Skills. It hasn't been finished yet for many reasons, not least of which is my relative inexperience with the class and that other parts of the website are sucking up all my time.

Earth Spike (Stone Curse L1+)
Required For: Heaven's Drive (L3+).
Max level: 5
Type: Active, Level Selectable
SP Cost: 10 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Earth property, Ranged, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits the targetted enemy with 1 Spike per Skill Level for 1*MAtk damage each.

Sense
Max level: 1
Type: Active
SP Cost: 10
Target: 1 monster
Range: 9 tiles
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Effect: Brings up a window with information about the targetted monster such as current hps, element, level, etc.

Fire Pillar (Fire Wall L1+)
Max level: 10
Type: Active, Trap
SP Cost: 25
Target: 1 tile
Range: Unknown
ATK Type: Fire property, Ranged, Magic Attack
Cast time: 3.3 - 0.3*Skill Level seconds
Cast delay: 0
Duration: 30 seconds or until tripped
Catalyst: 1 Blue Gemstone
Effect: Creates a Fire Pillar trap effect on the targetted tile. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MAtk/5)*Skill Level in a 3x3 area. This damage ignores MDef and Int.

Frost Nova (Frost Driver L1+, Ice Wall L1+)
Max level: 10
Type: Active
SP Cost: 47 - 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Water property, Ranged, Area, Magic Attack
Cast time: 5.3 - 0.3*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits every enemy around the targetted enemy with a Frost Driver attack of the same level as the Frost Nova. Does not hit the targetted enemy.

Heaven's Drive (Earth Spike L3+)
Required For: Quagmire (L1+).
Max level: 5
Type: Active
SP Cost: 20 + 4*Skill Level
Target: 1 tile
Range: 9 tiles
ATK Type: Earth property, Ranged, Area, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits every enemy in a 3x3 tile area around the target tile with 1 Spike per Skill Level for 1*MAtk damage each.

Ice Wall (Frost Driver L1+, Stone Curse L1+)
Required For: Frost Nova (L1).
Max level: 10
Type: Active
SP Cost: 20
Target: 1 tile
Range: 9 tiles
Element: Water
Cast time: 0
Cast delay: 0
Duration: 5*Skill Level seconds or until broken
Effect: Creates a row of 5 Ice Wall tiles perpendicular to the line between the caster and the target tile and centered on the target tile. An Ice Wall tile cannot be entered, but it may be attacked. Ice Wall tiles have an unknown durability that lowers as time passes until it reaches 0 and then the wall disappears.

Jupitel Thunder (Napalm Beat L1+, Lightning Bolt L1+)
Required For: Storm Gust (L3+), Lord of Vermillion (L5+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 17 + 3*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Wind property, Ranged, Magic Attack
Cast time: 2 + 0.5*Skill Level seconds
Cast delay: 0
Duration: Instant
Effect: Hits the targetted enemy with 2+1*Skill Level bolts for 1*MAtk damage each. Also knocks back target as well.

Meteor Storm (Sight Rasher L2+, Thunder Storm L1+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 16 + 4*Skill Level
Target: 1 tile
Range: 9 tiles
ATK Type: Fire property, Ranged, Area, Magic Attack
Cast time: 15 seconds
Cast delay: 2 + 0.5*Skill Level seconds
Duration: Instant
Effect: Cast meteors which fall to the ground around the targetted tile with 2 + Skill Level/2 meteors. Each meteor hits Skill Level/2 times for 1*MAtk damage each. Meteors hit at random, monsters will seldomly be hit by all of them and can be missed entirely. Apparently it is possible for only a portion of the meteors to even hit the ground.

Lord of Vermillion (Thunder Storm L1+, Jupitel Thunder L5+)
Max level: 10
Type: Active
SP Cost: 16 + 4*Skill Level
Target: 1 tile
Range: 9 tiles
ATK Type: Wind property, Ranged, Area, Magic Attack
Cast time: 15.5 - 0.5*Skill Level seconds
Cast delay: 5 seconds
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the targetted tile with 4 sets of thunderbolts. Each set hits 10 times for a (0.8 + 0.2*Skill Level)*MAtk total damage.

Quagmire (Heaven's Drive L1+)
Max level: 5
Type: Active
SP Cost: 15
Target: 1 tile
Range: 9 tiles
ATK Type: Lag Attack (Just kidding!) Earth Property, Ranged, Area, Magic Attack
Cast time: 0
Cast delay: 0
Duration: 5*Skill Level
Effect: Every enemy in a 5x5 area around the targetted tile has Dex and Agi reduced by (25 + 5*Skill Level)% and move speed by 50% (Untested: All levels may still reduce Dex/Agi by 50%). It cancels Improve Concentration, Increase Agi, Adrenaline Rush, and other effects. Boss monsters are not effected. In PvP, party members are unaffected, in WoE it effects all characters not in guild/party, and in PvM only monsters.

Sight Rasher (Sight L1+, Thunder Storm L1+)
Required For: Meteor Storm (L2+)
Max level: 10
Type: Active
SP Cost: 33 + 2*Skill Level
Target: 8 directions out from caster
Range: Special
ATK Type: Fire property, Ranged, Area, Magic Attack
Cast time: 0.5 seconds
Cast delay: 2 seconds
Duration: Instant
Effect: Hits every enemy around the caster with fireballs shot off in 8 directions (see diagram) from the caster for a (1 + 0.2*Skill Level)*MAtk total damage. Must have Sight active to be activated. Range and attack area of skill according to level is as follows:
L1-2: Area 1
L3-4: Areas 1-2
L5-6: Areas 1-3
L7-8: Areas 1-4
L9-10: Areas 1-5
Refer to the image above for the attack area for each level.

Storm Gust Storm Gust (Frost Diver L1+, Jupitel Thunder 3+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 78
Target: 1 tile
Range: 9 tiles
ATK Type: Water Property, Ranged, Area, Magic Attack
Cast time: 5 + Skill Level seconds
Cast delay: 5 seconds
Duration: Unknown
Effect: Hits every enemy 10 times in a 5x5 area around the targetted tile for a (1 + 0.4*Skill Level)*MAtk damage each hit. Freezes all monsters that received 3+hits, unless they are immune to being frozen. Also knocks back targets inside the area of Storm Gust away from the targetted tile.

Water Ball (Cold Bolt L1+, Lightning Bolt L1+)
Max level: 5
Type: Active, Level Selectable
SP Cost: 5*Skill Level
Target: 1 enemy
Range: 9 tiles
ATK Type: Water Property, Ranged, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 0 seconds
Duration: Instant
Effect: Hits the targetted enemy with 1 ball at L1, requiring a 1x1 area of water, 9 at L2-3 requiring 3x3 area of water, and 25 balls at L4-5 requiring 5x5 area of water for a (1 + 0.3*Skill Level)*MAtk damage each ball. Must be standing inside the water in order to cast this skill. Also works with a sage's deluge, but will drain the required amount of cells from the deluge.

Wizard Equipment

The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Cotton Shirt, Formal Suit, Jacket, Mage Coat (50), Mink Coat (30), Pantie, Silk Robe, Silver Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Munak Hat, Pipe, Spiky Band (50), Tiara (45), Wizard Hat.
Shield: Guard.
Weapons: All Daggers, All Rods.